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Team Project (5 members)
My Role: 
Game Design (Mechanics)
Unreal Engine Development (Blueprints, System Implementation, Gameplay Programming)

Background

We often hear that life is a journey, but what should this journey be like? No one can provide a definitive answer. “Journey” offers players an opportunity to experience this concept firsthand—venturing alone through a dim and uncertain world, searching for an exit, and avoiding lurking dangers. Every step is filled with the unknown, and every choice can mean the difference between survival and failure. In this labyrinthine world, sunlight is not a symbol of warmth but a silent threat. It moves unpredictably, illuminating the path yet potentially becoming an obstacle to progress. Players must tread carefully, navigating their way to higher ground while evading dangers that could bring their journey to an abrupt end. This is a journey of exploration, survival, and perseverance. No one can point the way forward—only through wisdom and courage can players uncover the answers for themselves.

Mechanics (Develop in UE5)

1. Core Gameplay

Journey is a 3D puzzle-adventure game where players navigate a multi-layered labyrinth to find the exit and reach the highest point.

The game requires players to carefully plan their movements while avoiding environmental hazards.

2. Player Movement & Controls

Players can walk, jump, and climb to traverse the maze.

Precise movement is necessary to avoid obstacles and reach the goal.

3. Key Gameplay Challenges

Light Avoidance Mechanic:

Players must avoid direct sunlight; if exposed, the game ends.

Sunlight moves randomly, changing its position unpredictably.

Maze Navigation:

The level is a 3D labyrinth with multiple pathways, verticality, and hidden routes.

Players need to explore and find the optimal route to the highest point.

Environmental Hazards:

If players fall off a cliff, the game ends.

Future levels will introduce new environmental threats, such as floods and fires, which require different strategies to overcome.

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